Toolbar and menu
The toolbar holds Pick From Scene, preview, Clear mask, and Menu.

Preview
Preview is on when the window opens. Click Preview: ON to turn it off. The last state is remembered per user. What is shown, and when the original comes back, is on Preview.
Clear mask clears the area selected for the shadow mask.
Presets
Presets in Menu store the material type and the current controls so you can put the same look on another material.
- Save Preset stores the current material type and shading controls as a preset asset.
- Load Preset restores that asset's profile and controls.
- Create Defaults creates an editable preset for every built-in material type, in the Assets folder. Existing default presets are not overwritten.
The same create action is in the top menu: Tools > Toon Color Assistant > Create Default Presets.
Language
Choose Auto, Korean, or English.
Auto follows Unity's system language. Korean when the system is Korean, English otherwise. Korean and English lock the window to that language.
The window redraws without restarting Unity. Project Settings and the preset dialogs use the same language. The tool has no Japanese interface.
Settings shared by the project
Settings in Menu opens Project Settings > Toon Color Assistant. These values are shared by everyone who opens the project.
| Setting | What it does |
|---|---|
| Scene Marker Size | Size of the pick marker drawn in the Scene view |
| Include Disabled Renderers | Whether disabled renderers and disabled objects can be picked |
| Pick Backfaces | Whether the back side of a mesh can be picked |
| Auto-select Material | Whether picking a surface also selects that material in Unity |
Sample Radius, Sampling Mode, and whether each section is expanded are not project settings. They are stored for this user only.