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Quick start

  1. In the Hierarchy, select the clothing object (the object with the SkinnedMeshRenderer) that should get the shape key.
  2. Add Shape Key Transfer with Add Component.
  3. Set the avatar's body in Body renderer. Click Choose from this avatar to list the renderers that have shape keys.
  4. Click Add shape key and choose the body shape key to transfer. Type part of a name in the search box at the top to filter the list.
  5. Move the Preview slider on the entry to see how the clothing follows.
  6. If the clothing follows too little or moves over too wide an area, adjust Movement range and Movement fade. If it forms sharp or jagged points, raise Smoothing range.
  7. Upload the avatar or build it with NDMF, and the clothing gets the shape key.

If the clothing already has a shape key with the same name, a number is appended, such as Name1 or Name2. The name that will actually be used is shown in the entry title.