Quick start
- In the Hierarchy, select the clothing object (the object with the SkinnedMeshRenderer) that should get the shape key.
- Add
Shape Key Transferwith Add Component. - Set the avatar's body in Body renderer. Click Choose from this avatar to list the renderers that have shape keys.
- Click Add shape key and choose the body shape key to transfer. Type part of a name in the search box at the top to filter the list.
- Move the Preview slider on the entry to see how the clothing follows.
- If the clothing follows too little or moves over too wide an area, adjust Movement range and Movement fade. If it forms sharp or jagged points, raise Smoothing range.
- Upload the avatar or build it with NDMF, and the clothing gets the shape key.
If the clothing already has a shape key with the same name, a number is appended, such as Name1 or Name2. The name that will actually be used is shown in the entry title.